

It seems better for me than Vengeance because in lots of tough fights, I rarely get to grab health globes and with the bat companion, i don't really need to worry about the extra hatred very much. Passives - Archery (when I have a bow, which I prefer), Steady Aim (easy to stay 10 yards away), Night Stalker (currently testing this) - I have a 20% crit rate but I have no idea what the chance is to refund 1 discipline. This is my only discipline-consuming skill (summoning a bat before going out to fight notwithstanding) Sometimes it's marked for death and sometimes if I'm solo boss running, it's Vault with no discipline costģ - Bat Companion - Hatred regen keeps my ball lightnings spamming - I don't want to spend discipline on a regular basis and imo, other hatred-using abils aren't worth the cost at this point.Ĥ - Smokescreen - 3 second rune - Absolutely essential to even HOPE to survive after Act 1 in Inferno - While invis you can spam attacks with no worries, you ignore all kinds of damage and attacks (run over desecration, plagued, fire, etc) and it has no CD. See #4Ģ - I switch this depending on what I'm doing. RMB - Elemental Arrow - Ball Lightning - Sick AOE damage, very spammable for low cost.ġ - Preparation - 30% chance to skip the CD - This is used exclusively for Smokescreen. LMB - Hungering Arrow - Fire dmg rune - Good single target dmg for bosses 60 DH here trying to survive in Act 2 & 3 Inferno
